By 2018, China and the US will have a growth of $32.8 billion and $24.1 billion games markets respectively, which will claim 50 percent of the world’s games revenues altogether (“Global report: US and China take half of $113 Bn games market in 2018”). Therefore, the Chinese game market has enormous development potential. How to improve and develop new games is increasingly becoming an important issue for the game development companies. In addition, although it is inevitable that the game is still despised in China, the contribution of the gaming industry cannot be neglected. As time goes by, it is believed that the game industry will become a more formal pillar industry which cannot be overlooked. I will do a simple description of the development history of China’s game industry. Looking back at history is the best way to predict the future, so I will combine my experience and the information gathered from internet to do a research.I was born in the 1990s when the policy of one child per couple was advocated and enforced in China. Thus, due to this rigid Family Planning policy, most of my generations have one child only.
No brothers or sisters accompany me, so video games become the best tool of entertaining myself outside the boring life in classroom. It is an era of piracy when a small number of homemade classic games and plenty of foreign well-known games attracted the first batch of game players. Rampant pirate games destroyed the development of domestic games. Many Chinese games development companies cannot earn enough profits to make new games and improve their technologies, so the advancement of Chinese games quit slowly during that time. It is a time when people’s living standard was not as good as present. Therefore, they did not pay much attention to the intellectual property rights and held the belief that to spend hundreds of money on video games is really a luxury and a stupid behavior for most people. People were more willing to purchase cheaper games worthy of only five or ten Yuan. In contrast, owing to the cheap price of the pirate games, the number of players increased fast. From the earliest classic fps game Counter-strike to Blizzard’s Diablo and Warcraft, they had exerted an indelible impact on Chinese players. Firstly, Internet cafes spread rapidly. It is a place open to the public, which could provide computers and for-profit Internet services.