essay代写-亚洲与澳大利亚之间的贸易关系

essay代写-亚洲与澳大利亚之间的贸易关系。澳大利亚与亚洲的贸易关系始于20世纪末。由于当时统治亚洲和澳大利亚的各种原因,它的出现。决定亚洲和澳大利亚之间出现贸易关系的一个主要因素是组成了一个联合政府,希望使各大陆之间的贸易和商业多样化。相对于上一个时代,亚洲和澳大利亚都是新兴大国,当时它们希望建立贸易关系。

Australia as a continent is a small domain with a surplus economy, whereas Asia on the other hand is comprised of a number of countries that have been developing in a steep pace. Some of the bigger countries of the continent are being considered for calculation of Asia’s GDP; they are China, Japan and India. These countries have good and established trade relationship with Australian domain and have taken trade to newer heights.
According to continents share a strong bong in between them regarding trade and commerce, it had been estimated that Australia is one of the major stakeholders in Asian countries; it invests massive capital into the Asian countries and is a massive consumer of the imported products from Asia. Economists, who have been evaluating on the business relations in between Asia and Australia, have criticized that it has been long since Australia has brought about amendments in the trading possibilities and are not having a keen look on the productivity of their firms situated in different parts of Asia. On the other hand, Asia’s has amended their flaws to certain extend and are endorsing newer horizons in world trade.

Gross Domestic Product (GDP), is a calculative sum of the private consumption, gross investment, government, import and exports taken together. GDP growth rate of a country determines the amount of all the services and products produced at a given period of time. Gross domestic product of a country determines the amount of products and services that are produced by the country individually. In accordance with claimed that investment can be divided into different categories for a particular nation. According to the number of heads of a nation, it is possible to determine the per capita income of a population. Gross domestic product of a province is directly related to the growth in trade of that economy. In the contemporary era; trade and commerce have gained high priority within the global market for its huge impact on a particular nation’s GDP growth rate. The growths of the GDP of Australia and Asia are discussed below:
Growth of Gross Domestic Product (GDP) of Australia: In terms of trade and commerce, Australia has a very strong GDP growth rate. It is one of the world superpowers with a huge turnover. The growth rate is stark with inclusion and accumulation of trading with the different countries of the world.
Growth of Gross Domestic Product (GDP) of Asia: Asia’s accumulated GDP growth rate depends on the performance of the larger countries in it. It had a comparatively slower, but constant growth in the economic growth rate. The countries like China, India and Japan lead in the economic value, providing a growing economic status to Asia.

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渥太华论文代写-手机游戏产业成功的因素

渥太华论文代写-手机游戏产业成功的因素。手机游戏也提供了新的分销机制,节省了大量的生产者资金。人们可以很容易地下载手机游戏,而不是将它们打包成cd进行实物分销。Band等人(2016)解释说,苹果应用商店在2008年推出时,开发者就意识到了它的潜力。分销便捷性、成本效益、易玩性等因素吸引了玩家对手机游戏的兴趣。手机游戏很容易自我发布,这就消除了复制和传输的成本。总的来说,发行潜力是手机游戏在市场上迅速传播的一个巨大因素。它帮助他们以更低的成本获得更广泛的受众。

According to Band et al. (2016), mobile games are successfully competing with console and PC games in terms of revenue and market share. A report by De Prato et al. (2010) suggests that 80% of the revenue of mobile games is generated by 20% of game studios with average annual revenue per game being $40,000. There are some reasons for the contrast between PC, console and mobile games. De Prato et al. (2010) suggest that there are far more mobile games on the market than PC and console games. There are approximately 800,000 mobile games active at any time in different app stores. On the contrast, there are only 17,000 active PC and console games. Another report shows that the install base of mobile games is much larger than PC or console games. As of 2016, around 1.75 billion smartphone’s and tablets were used for mobile gaming (Band et al., 2016). In addition, the game modes are different from mobile game and the average revenue per user is lower. As far as the development of mobile games is concerned, it costs less than the developing a PC or a console game. A mobile game is created in mere weeks and at a less budget because the competition among the developers is always intense.
There are many other factors to determine the reasons for the rapid success of the mobile gaming industry.

Costs and funding: Another reason which led to the growth of mobile games was production costs. Mobile games were not only easy to distribute but also inexpensive to develop when compared to other forms of games. Hence, it led rapid success of the mobile gaming. Deterding et al. (2011) explains that mobile games depend on innovative mechanics or fun back stories as these are easier to code than detailed graphics. The development of mobile games, hence, requires small teams and low overhead. The mobile games represent an investment of only hundred thousand dollars when compared to console games. Therefore, the mobile gaming is a huge success. The change in funding patterns has also contributed to the growth of the mobile industry. The concept of crowdfunding has come into picture. Crowdfunding sources such as Kickstarter enable the likeminded people to donate small amount of money to the projects they feel interesting. Deterding et al. (2011) says that people who have creative suggestions but lacks fund can turn to crowd sourcing for help. Therefore, crowdfunding is also a boon for the mobile gaming industry.
Stagnation in traditional games: Another reason which has resulted to the rapid success of mobile gaming is the stagnation in traditional games. According to Elson et al. (2010), low development costs and available funding have helped in keeping the mobile industry fluid. The traditional games show difficulty in adaptation so mobile gaming remains a famous trend. As per a report on video game industry, it is written that a problem faced by console makers in rival devices’ faster refresh cycle. On the other hand, mobile devices get upgraded frequently due to the improved competencies of these devices. This contributes to innovation and new products but console makers face challenges when developing the games. The high cost of traditional games is a factor which limits its development.
These are some factors that have led to the success of mobile gaming industry in the recent time.

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加拿大论文代写-自动驾驶汽车技术

加拿大论文代写-自动驾驶汽车技术。自动驾驶汽车是一种无人驾驶汽车,没有人类驾驶员也有自动导航的能力(Rosenzweig & Bartl, 2015)。这项技术可以制造出不需要司机帮助就能从一个地方移动到另一个地方的汽车。这类汽车可以被视为无人驾驶的机器人汽车,可以从一个目的地行驶到另一个目的地。为了获得完全自动驾驶的资格,车辆必须具有在任何人为干扰下自动导航的能力,并且必须有预先确定的目的地,以便在不适合使用此类车辆的道路上行驶(Bagloee et al., 2016)。大多数技术在用于自动化应用程序时似乎并不重要。这是因为附加的挑战是由不重要的技术造成的不可预测的障碍,在道路上和天气的变化。

Autonomous vehicles or driverless cars are also called as the intelligent vehicles that have the autonomous capabilities and functions. There had been various motivations behind the development of the driverless cars and intelligent vehicles. The technology of the driverless cars includes sense in vehicles, sensing environment, ability to work with digital maps, communication ability with transportation infrastructure and understanding satellite navigation (Broggi et al., 2016). Such cars have been predicted in science fiction and are highly discussed in popular media. Such cars are seen as the future of the transportation system, as these cars will help in reducing the parking cost, traffic, roadway cost, rate of accidents and also pollution emission (Litman, 2014). The savings and benefits are so high that everybody will be virtually benefitted by this technology
The research on the autonomous vehicles is getting mature every day and many such vehicles can run on the road in near future. Such vehicles have high degree of control and have the capability to respond instantaneous situation in an effective and efficient manner (Lam, Leung & Chu, 2014). Some of the early works of engineering that revolutionized the technique of the automotive industry include advanced tracking system, optimal filtering techniques and multi sensor data fusion techniques. Multiple sensor combination or fusions have been used in the automotive industry. One of the most significant projects funded by the European Union for the autonomous vehicles was named as PreVENT. This project aimed towards providing the safety to the drivers by avoiding road accidents. This project was mainly dedicated towards implementing the sensor data fusion technique for creating the effective crash mitigation strategies. The project concluded that low level fusion of the sensor data is effective and beneficial in producing the combined effect of the sensors, while the high level combinations will be beneficial for scalability, modularity and would be able to handle the communication load.
The sensors for the driverless cars can be classified in two different types, Active sensors and Passive sensors. This classification is done on the basis of their capability and physical phenomenon. They are able to measure by actively probing the environment or by passively perceiving the environment (Yenkanchi, 2016). Active sensors are mainly those which send the radiations for detecting an object around the vehicle and it also eliminates the noise of emissions. However, the passive sensors are those perceiving the information that is based on the illumination of the environment. Passive sensors are considered to be less expensive in the way of their mechanism. Some of the examples of the active sensors are radar based sensors, laser based sensors and ultrasonic based sensors. One significant example of the passive sensor is camera. Since the autonomous automated cars are the next evolution of the transportation that will increase the safety, it will enhance driving experience and traffic efficiency (Petit et al., 2015). A completely automated vehicle will significantly rely on the sensor reading for the long term (planning) and short term (related to safety) driving decisions.

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